- He's always busy with projects, one of the most recent ones is Batman Lego gem.
- He's been within the company for 1 year and 4 months.
- deadlines at every hour! he found it overwhelming at first but now he gets an email and off he goes!
- Each sketch you do is pasted onto another person.
- he's had Marvel superhero projected onto a building.
- BUT when working for the large companies, you've signed your ownership over to them, which means you have to wait for 2 other projects to come out before you can show people that work. E.g in WarnerBros you have to wait 2 titles...
- Works about 10 hours a day, but every hour you work over 8 goes towards holiday.
- He has about 5-6 projects on at the same time.
- 5 or 6 people work in the 2D design sector, and 3D there's around 50 who develop and follow up the work.
- Lota of sketching, emailing them off and correcting anything.
- Can earn £18-26,000 for working in a relatively known company. For the big ones, anything from £25-30,000!
How long do you have to develop concept art?
Depends what they ask for... if it's thumbnail ideas then under an hour. 2 Days then for changes and feedback.
What is the best thing to do to get into concept art?
Thumbnail sketches, observational drawings on the tablet, look at light and dark... PRACTICE PRACTICE!

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